Mass Effect 2 is a real adventure.
Laura says: I loved, loved, loved this game. I felt like I was reading a relatively entertaining sci-fi novel with a good plot despite somewhat strained writing at times. I actually got into it watching Damon choose renegade options and thinking, "Why? The other one would have been so much better!"
The whole choose-your-own-adventure aspect (RPG? Is that what they're calling it these days?) is neat. I love the idea of being a hero or a badass. (Damon says: I prefer to live in the moment. If the guy is a jerk, punch him in the face. If it's a little kid, cut him a break.) (Laura says: Yeah, but you did not, in fact, cut the kid a break!) In fact, I really liked how your decisions from the first game affect the second so much that after beating the second with the default settings I went back and played the first again so that I could load a character who had made different (paragon) choices. And now I am playing the first again so I can have a character who made renegade choices.
The dialog is good. Sometimes. Sometimes the dialog is cringe-worthy. Where was QA for all the male love interests? Seth Green is hilarious. Ah, Joker. (Damon says: Don't forget that Caprica Six plays the very sexy ship!)
Damon says: I like that the descriptions of future technology are based in reality. For instance, hacking machines and doors is cool because having you rewire schematics and recompile code to bypass firewalls is semi-realistic and so very much better than Simon Says.
The story line is quite good. I found the missions to be fast paced, creative, and less linear than in the original. In addition, there were no annoying boss battles (except that the last one, which was a little weak).
The graphics and audio are good, except when loading a saved game in the middle of a cut scene. In that case the dialog is way too quiet for the first several words.
Some things disappointed me: