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Showing posts from July, 2009

Is your Wii power supply broken?

I just got a brand new 40" LCD TV (which, by the way, is awesome) this morning and started testing it out. First the PC, then the Xbox 360, then the PlayStation, and finally I tried turning on my Wii and nothing happened. No lights, no sounds, nothing. So, I started troubleshooting: Check the connections to the Wii; looks good. Change the surge protector socket it's plugged into; no change. Reset the surge protector; still nothing. Measured the voltage in the socket (any excuse to use my fancy new volt meter ); a solid 110V. Measured the voltage from the power supply; a solid 0V. Bingo. At this point I was releived to find that my Wii was most likely not dead. This evening I started looking into repairing power supplies. I found a couple sites that gave me hope, so I decided to crack it open and see what I could find. That's when I discovered that my BX-100 bit set was missing the appropriate bit for the screws Nintendo used. Flabergasted, I found Chris Meyer's sit
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ASE 0.10 Alpha Released

This release of ASE has many enhancements and bug fixes. Streamlined iterative script development with Save & Run in the script editor and Exit & Edit in the terminal. Interpreter installation has been improved to provide better feedback (errors are now reported to the user) and better error detection. It is now possible to get help for RPC methods via the help() RPC. Currently, this is best supported in Python which will nicely format the output. Shell was added as an included scripting language. Scripts can be embedded into and directly imported from QR codes. Use the Zxing QR Code Generator to start sharing your scripts directly from your blog. Create a plain-text code with the name of the script on the first line and the script on the following lines. You can embed scripts up to approximately 4kb in size. Added geocoder API. See the example script. Added phone state monitoring to detect incoming calls. Added event API. Instead of always polling for the latest va
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Make Eclipse Ignore .svn Directories

I've struggled with this for a while now. But, I think I've found all the appropriate settings now. Project > Properties > Java Build Path For each source folder, edit Excluded to include the pattern "**/.svn*" Project > Properties > Java Compiler > Building > Enable project specific settings Check the box. Project > Properties > Java Compiler > Building > Output folder > Filtered resources Add ".svn/" so that it reads "*.launch, .svn/" YMMV :)
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ASE 0.9 Alpha Released

Interpreters installation is now handled entirely within ASE (no more downloading in the browser). Besides streamlining the interpreter installation process, this release is mostly about bug fixes: Changing orientation in the terminal no longer restarts the running script. Terminal preferences are now applied properly. Added aTrackDog support to the manifest. Saving scripts now works as expected without workarounds. Visit the ASE project page to download the new APK.
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